Back to the saving of the snails, with 30 moves to save 6 green snails. There’s an evil Magnet in this stage but thankfully we have the Snail Emitters on both sides. Snails will begin spawning from there after one turn. Don’t worry too much about losing a snail or two since the Emitters keep spawning green snails on command.

The simplest strategy for this stage, is to match all other gifts except the green ones. In that way, once the snails start spawning and the Magnet pulls them away, they’ll easily reach another 2 gifts for a simple match-3. 

Special gift combos are especially encouraged while you wait for a snail match. For in the extreme cases where green gifts are too far away, some striped gift rockets will certainly do the trick and knock the snails out of the grid. 

Force Field Tower Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10

Level 11Level 12Level 13Level 14Level 15Level 16Level 17Level 18Level19Level 20Level 21Level 22Level 23Level 24Level 25Level 26Level 27Level 28Level 29Level 30Level 31Level 32Level 33Level 34Level 35Level 36level 37Level 38Level 39Level 40Level 41Level 42Level 43Level 44Level 45Level 46Level 47Level 48Level 49Level 50