In this obstacle-filled stage, we have 30 moves to save 23 of snails of any color. Remember that any match-3 combination of the same color with at least one snail will knock the snail out and make it count towards the objective.

The middle of the grid has two rows of Iron Blockers and some Gift Traps. On top of that, there’s the evil Magnet that will try to steal a snail messing up our objective. So how about we leave those obstacles alone for the time being, and match all the snails that we can in the bottom. 

Once there are no more possible combinations and all of our gift supply has been exhausted, we can begin the migration of gifts towards the snails. We’ll need a couple of matches to get rid of the same Iron Blockers as they have an extra piece of armor on them.

Not all obstacles need to be destroyed though. A small gap in the middle of the grid can allow us to pinpoint the direction of the magnetic pull, giving us enough turns for a match-3 and back into the pond for the snail. 

Force Field Tower Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10

Level 11Level 12Level 13Level 14Level 15Level 16Level 17Level 18Level19Level 20Level 21Level 22Level 23Level 24Level 25Level 26Level 27Level 28Level 29Level 30Level 31Level 32Level 33Level 34Level 35Level 36level 37Level 38Level 39Level 40Level 41Level 42Level 43Level 44Level 45Level 46Level 47Level 48Level 49Level 50